So if you are head on and turn 90 degrees, bandit bearing with move from 12 o'clock to 3/9. It is independent of your heading or the bandit's heading, just what what directly do you have to look to see him. It is the bearing to the bandit if you look up and out the window. There are a couple dozen terms to describe geometry, many of which are confusing but bandit bearing is the simplest of all. AOT directly affects whether the bandit is within your weapons envelope. The difference is that if you turn, aspect doesn't change, but AOT does. AOT is the angular position of your fuselage to the bandits tail (usually in a pursuit scenario where you are hot). Angle Off or Angle Of Tail is similar, but more useful for weapons employment. Head on its 180, if you're on his six its zeo. Target Aspect is particularly important, and is defined as the position of your aircraft in degrees from the bandits tail. You're going to hear/read different ways to describe the relative position of aircraft. Unfortunately, fighter combat is all geometry, so there's a couple concepts that are unavoidably methy. So if the bandit is doing 500 kts, the ground is moving at 500 kts relative to the radar right? The simple explanation for this is that objects moving within a certain band (there are angular variations and myriad complexities but again, simple), defined by the speed of the emitter/bandit, is filtered out. If the emitter is above you (thus the picture of you it takes has a background with ground rather than air), the radar must filter out ground clutter. The AA radar we use exploit the fact that intercept targets are generally traveling at a high rate of speed. To answer your question a little radar theory is necessary, I am simplifying this so just realize there's more to it. I'm assuming by the question you aren't looking for the complicated answer or a bunch of acronyms but fyi f-pole is unrelated,
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |